Digital Twin: Hermes Berkin Bag
Maya / Substance / zBrush / UE5
Close-up / Macro Hero Asset | Sub-D Mesh | UDIMs
The bulk of this bag was modeled using NURBS and box-modeling in maya. Post modeling and UVing, the mesh was handed off to our amazing character artist Rachel Friebertshauser (https://www.artstation.com/rachelfriebertshauser) who added some subtle surface deformation as well as brush based stitching in zBrush.