Cory Sayles
Sr. Environment Artist / 3D Generalist
Los Angeles, CA, United States
Summary
I am a Sr. Environment Artist and 3D Generalist who specializes in Cinematic and Real-Time PBR Workflows, Gameplay Design, Balancing and Scripting. I also teach Game Art and Design at Woodbury University, preparing students for the ever-changing 3D Production Pipeline. I enjoy the challenge of pushing the boundaries of 3D workflows and finding unique solutions to problems in 3D design workflows, both technically and creatively.
Skills
3D AnimationLightingLow-poly ModelingCinematicsGame DesignGame DevelopmentPhysically Based Rendering
Software proficiency

Unreal Engine

Unity

Maya

3ds Max

Substance 3D Sampler

Substance 3D Painter

Photoshop

Illustrator

Lightroom

Substance 3D Designer

After Effects

Marmoset Toolbag
Productions
Mobile Game
FIM SGP-Verse
Year
2024
Role
Sr. Environment Artist
Company
Infinite Reality